Monday, 30 December 2013

Flower Animation



This short animation is an example of an interaction between a character and an object.
It has a similar concept as our own animation and shows how something can be quite quick and simple yet effective. 

Within our own animation we will have to try and draw on this by thinking about our characters mannerisms, body movement and facial expressions. We want to think of a situation which is unexpected by the audience in order to create an coherand storyline as well as a fun animation to watch for viewers.

Friday, 27 December 2013

Storyline ideas

After we received our feedback we developed our storyline and drew up new sketches of our story board inducing adapted and new scenes.

Here are sketches of storyline ideas for the interactions between the blob and flower.


Questions

There are key things and questions that we need to ask ourselves from the feed back:
-Will the animation be blob and flower or will we still include door scenarios?
-Will we use the whole page and set up as background?
-How will we develop our character?
-How will we include perspective?

Wednesday, 18 December 2013

Feedback

When doing the Animatic look at how long it will take to animate characters to do specific actions.

Think about if you want you work centred or to take up the whole space

Manipulate cartoon animation 

Think about shooting outside of the paper?

Drawing animation test 
Try not to cut to another scene/frame
Focus on the speed when editing
It is best to use Final cut pro 7 rather than Final cut pro X
If we uses cuts make sure we film scenes separately

In the introduction scene the character isn't seen for long enough, there is no sense of character. make frames longer

The audience needs to feel like they know the character, focus on engagement with the character

NEW TECHNIQUES

Consider making a (Hold) Some pictures over and over again it will shimmer, have a life .

When you make the (Hold) loop it and copy the drawing [5] times. Write down a note telling you what scene it is so that you do not get confused. When you shoot it make sure that you write the frames then you will need to mix it [50] times
MAKE SURE YOU SHOOT THE SAME DRAWING TWICE


IDEAS FOR LEGS

The legs that we have done aren't convincing and they don't seem to have much relevance. Much like the beginning scenes with the head it may be a good idea to give the body/legs some character and build up to the development stage so that the audience can feel like they are on the journey of self development  with the character.

Think about how long it would take to animate the legs.

Attempting to move, Rocking, Bouncing or swaying. Then he could possibly grow legs in each frame. 

possibility of using fabrics/materials 

TECHNIQUES FOR MOVEMENT 

close ups to wide shots
the character could come in from a far 

DEVELOPMENT OF FLOWER 


Create a story between the flower and the Blob to add details

e.g. The relationship between children and something new. Our blob is in a child-like state everything he sees on his journey is new to him.He is curious and what to get an understanding of the objects he finds.This curiosity could be viewed to the audience as 
 sweet,harmful, playful or cruel. Not only will we try to look at how the Blob acts towards the object but also how the object will respond to his actions.

Animation test

ANIMATION TEST

This is our animation test that we produced which consists of the introduction. (Not all parts included)

Door sketch

Rough sketch of door scenario, including key elements and events that will take place:
-Floor turns green
-Tennis racket
-Blob and tennis racket play tennis
-Tennis racket slices through him turning him into cubes

Door Scenarios



Scenarios behind each door leading to different ways the character will die.




Doors




As we developed our idea, we thought it would be more interesting if all the doors in our animation were different. This will add a different dimension, giving the doors a life of their own with individual stories and situations associated with them. It will add surprising and mysterious elements for the audience who will try and figure out what they could represent. 

This is just like Monsters inc where the monsters are faced with different situations behind each one.

Thursday, 12 December 2013

Storyboard for Introduction

This is our initial, rough storyboard documenting our idea for the introduction to our animation, including the main stages helping the story progress.



 
Introducing the character to the audience, as elements making up his whole body slowly appear one by one.


As the character comes to life he begins his journey and comes across a flower. As he gets closer to the flower a hand comes out and takes him in.


He is sucked through the stem of the flower he is then thrown out.
As he stands up, all of a sudden doors start appearing surrounding him.

Planning


Schedule outlining, what tasks we need to complete each week.